But they’re not the only ones looking for answers.įor those with characters below level 5: DDAL-WGE-01 Encounters in Sharn Level Range: 5-10 (optimized for 6th level)Īdventure Description: When the Church of the Silver Flame visits Sharn’s finest inn, it’s a chance for the characters to infiltrate and ask hard questions. The adventures take place in Eberron’s story-rich City of Towers, a place filled with magic, secrets, and shadowy thrills. Storyline Embers of the Last WarĮmbers of the Last War is a twelve-adventure campaign that sees the characters face off against governments, criminal organizations, and dragonmarked houses while attempting to uncover a mystery that could reignite the Last War. Players use the fifth edition rules to create a character and bring that character to games anywhere D&D Adventurers League play is happening. You can play D&D Adventurers League games literally anywhere. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms setting. Http :// /2016/dnd/DnD_COS_CharacterSheet.The D&D Adventurers League is an ongoing official campaign for Dungeons & Dragons. Http :// /2016/dnd/DnD_5e_AdventureLogsheet.pdf Do you like being the Dungeon Master? Well, we need you! Contact the store and talk to Mike. We will also need players who are willing to run tables. You can, once per session, present a receipt for $5 or more spent at Armada that day to either Gain Advantage on a test or remove Disadvantage on a test. There is no fee for this event, but there is a perk. To teach the mechanics of the game, and the concepts of good, fun role playing, while helping to forge the next wave of story tellers and dungeon masters. The overall goal of Adventurers League at Armada Games is to provide a fun environment to explore the hobby of role playing, through Dungeons and Dragons. While you are allowed to play the same adventure with a different character, if you sign up for an adventure you have already participated in, that sign up will be treated as tentative, and if a player who has not played that adventure before wishes to sign up, they will be given the spot. Don’t forget to check to see that it is an adventure you have not yet played. Sign-ups will not be accepted over the phone. A person may sign themselves and one additional person up. To sign up to play in an Adventures League module simply come to the shop ahead of time and put your name down in an open spot on the day you would like to play. Sign-ups will be posted in store several weeks ahead of play. Each evening will have two tables available for play. Characters can play most of the adventures in any order.Īdventures League will run on Wednesday, Friday, and Saturday evening starting at 7:30pm and lasting for 2 – 3 hours. An adventure will follow a story that will in some way play into the larger theme of the season. Typically that level range is 1st – 4th or 5th – 10th. This sheet tracks the characters experience, wealth, magical gear, and any other significant occurrences which happen to the character.Įach adventure module is scaled to fit a group of four to seven players of a set level range. As characters complete adventure modules, their progress is tracked on a simple Adventures League Log Sheet. These characters are legal in Adventures League games played anywhere. Players make characters following simple rules outlined in the Adventures League Players Guide. Welcome to the Armada Games Dungeons and Dragons Adventures League.Īdventures League is a way of playing Dungeons and Dragons using modules supplied by Wizards of the Coast in a global campaign.
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